:( I was really hoping for a lot more out of the infamous Klingon Home World. My character is awesome though. She’s leveling very quickly and I’ve already been able to participate in many PvP battles. My Bird of Prey is very maneuverable and with a little skill left over from my PotBS days I’ve been able to stay behind my enemy and take advantage of the forward disrupters + torps. ![]() The other 10% of content that hasn’t been forgettable is a particular story arch we’ve been working on. The “Undine” aka Species 8472 (from Voyager) have been up to no good. Weaving the Klingons into the story and a couple big battles and ground missions and the story is enough to make it memorable. When the identity of the Undine was revealed we both went “Woah!” and suddenly we were interested in what was going on because we already had a prior knowledge of this race being extremely dangerous and bad news. Without such appreciation, perhaps this mission would have been like all the rest.Īt level 6 the ability to make a Klingon character unlocked. I made a Klingon female that would give Lursa and Betor a run for their money, heh heh. Exploring Qo’nos amounted to exploring a couple rooms in a building. Several of the missions we have done have been bugged. The Orion sector exploration quest has been especially bugged in that it does not give credit for completing various systems. Sometimes you’ll go through the entire map, finish it, get a message that you completed it, but then have it uncompleted in your log.  When the missions can take 30 minutes just for one objective out of 6 it gets aggravating to have to redo it.īoth Graev and I really enjoy the PvE. We’ve agreed that it’s enjoyable simply because it’s Star Trek. If this were anything else we would probably have uninstalled already. Why? It’s really repetitive. Whether you’re going to explore anomalies, nebulas, kill klingons, or scouting something it’s all the same. You warp in, pew pew a few ships, scan something, warp out. The objectives may read differently, but 90% of the content I’ve done has all mushed together in my head as nothing more than really fun ship combat. I’ve been able to play the game for several more days now and explore a good amount into the PvE and PvP gameplay. My Federation Captain is now up to level 7 and I’ve been able to max out several of the sections under the skill trees. These have unlocked an ability or two but for the most part have left me feeling the same as I did before maxing them.  Graev and I have done the majority of our leveling and PvE in a duo but brought in our friend as a third last night to do some of the quests. We noticed that adding a third person drastically increased the difficulty of a mission that we had attempted the previous day. This leads us to believe that missions scale in difficulty - a nice feature.
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